Lately, I’ve been teaching Unity3D at Nuova Accademia di Belle Arti and I’ve decided to use Fungus as a visual scripting tool: the course (Applicazioni Digitali per le Arti Visive II) is mostly focused on Game Design, so Fungus is the perfect choice for creating interactive scenes without having any programming background.
Part of the course is focused on 3D modelling and the students will have to create an interactive 3D environment.
Unfortunately all Fungus examples use a 2D stage, that’s why I decided to create some examples using 3D elements to ease my student’s life.
The project is available on Github clicking on the following link: https://github.com/marcosecchi/naba-2016-labgamedesign-fungus-demos.
Pic. 1 – A demo scene in action
Pic. 2 – The main flowchart of Fungus3DDemo
Asset Store Link
Fungus can be found on the Unity Asset Store clicking on the following link: