Fastweb Digital Academy

Course Material for "Corso Introduzione allo Sviluppo di Progetti Videoludici"

marcosecchi Dev, Teaching 0 Comments

I recently taught a game programming course at Fastweb Digital Academy with DigitalBros Game Academy. The course, a basic one, was mainly focused on Lua and LÖVE. The educational material is now available on Github with some examples (commented in italian, but the code is quite clear) and a wiki (only in italian) and can be found here: Examples: https://github.com/marcosecchi/fda-2017-gamedev-base …

Fungus

Using Fungus and 3D in Unity

marcosecchi Dev Tools, Teaching, Unity3D 0 Comments

Lately, I’ve been teaching Unity3D at Nuova Accademia di Belle Arti and I’ve decided to use Fungus as a visual scripting tool: the course (Applicazioni Digitali per le Arti Visive II) is mostly focused on Game Design, so Fungus is the perfect choice for creating interactive scenes without having any programming background. Part of the course is focused on 3D …

Snap!

Pong for Snap!

marcosecchi Teaching, Uncategorized 0 Comments

Lately I’ve been asked to teach at an introductory course about game development: in these cases I start with some visual tools to explain the main logics behind programming. Usually the (obvious) choice is Scratch but, this time, the students age range will be about 20/35 and the tool is not what I need. Luckily there is a side project …

Scratch Pong

marcosecchi Dev Tools, Teaching 0 Comments

I’ve been recently checking Scratch and Blockly for a high school course here in Italy. Today I had some spare time and I decided to experiment with the classical Pong game. You can see the result below. The “code” can be explored here: https://scratch.mit.edu/projects/118591960/#editor.

NABA Milano

Unity Workshop: Concerto per Intelligenze Artificiali

marcosecchi Teaching, Unity3D 0 Comments

On july 25/26 I’ve held a Unity3D workshop at Nuova Accademia di Belle Arti in Milano titled Concerto per Intelligenze Artificiali.   Slides and workshop files can be found here: http://www.thebitcave.com/download/concerto_per_ai. One of the requests by NABA was to totally avoid scripting as students had not this type of background. I immediately considered Fungus: even if this tool is not specialized …

NABA Milano

Unity Workshop @ NABA

marcosecchi Teaching, Uncategorized 0 Comments

On the 25th and 26th of july I will be helding a Unity3D workshop at Nuova Accademia Belle Arti (Milano) titled Concerto per Intelligenze Artificiali. During the course, I will teach students how to create a baroque-scifi application focused on generative music.