Using Fungus and 3D in Unity

marcosecchi Dev Tools, Teaching, Unity3D 0 Comments

Lately, I’ve been teaching Unity3D at Nuova Accademia di Belle Arti and I’ve decided to use Fungus as a visual scripting tool: the course (Applicazioni Digitali per le Arti Visive II) is mostly focused on Game Design, so Fungus is the perfect choice for creating interactive scenes without having any programming background. Part of the course is focused on 3D …


Pong for Snap!

marcosecchi Teaching, Uncategorized 0 Comments

Lately I’ve been asked to teach at an introductory course about game development: in these cases I start with some visual tools to explain the main logics behind programming. Usually the (obvious) choice is Scratch but, this time, the students age range will be about 20/35 and the tool is not what I need. Luckily there is a side project …

Wasty & Furious (Print&Play)

marcosecchi Uncategorized 0 Comments

Some time ago I created a card game and, as an experiment, I decided to automate the graphics process with Unity3D. The project was generated with a mix of Editor Scripting, assets from Synty Studios, uFrame and xArm. You can download the game (print&play) with an expansion set here: Wasty & Furious Wasty & (more) Furious Pic. 1 – Vehicle …

Scratch Pong

marcosecchi Dev Tools, Teaching 0 Comments

I’ve been recently checking Scratch and Blockly for a high school course here in Italy. Today I had some spare time and I decided to experiment with the classical Pong game. You can see the result below. The “code” can be explored here:


Superpowers now available in italian

marcosecchi Dev Tools 0 Comments

I’m more than happy to announce that my pull requests about the Superpowers localization have been accepted and merged. This means that from release 1.1.0 you’ll be able to use the software in italian. I’ll keep on supporting the translation (there’s already some add ons to work on), but I’ll be more than happy to accept hint and help through …

NABA Milano

Unity Workshop: Concerto per Intelligenze Artificiali

marcosecchi Teaching, Unity3D 0 Comments

On july 25/26 I’ve held a Unity3D workshop at Nuova Accademia di Belle Arti in Milano titled Concerto per Intelligenze Artificiali.   Slides and workshop files can be found here: One of the requests by NABA was to totally avoid scripting as students had not this type of background. I immediately considered Fungus: even if this tool is not specialized …