Using Fungus and 3D in Unity

marcosecchi Dev Tools, Teaching, Unity3D 0 Comments

Lately, I’ve been teaching Unity3D at Nuova Accademia di Belle Arti and I’ve decided to use Fungus as a visual scripting tool: the course (Applicazioni Digitali per le Arti Visive II) is mostly focused on Game Design, so Fungus is the perfect choice for creating interactive scenes without having any programming background. Part of the course is focused on 3D …

NABA Milano

Unity Workshop: Concerto per Intelligenze Artificiali

marcosecchi Teaching, Unity3D 0 Comments

On july 25/26 I’ve held a Unity3D workshop at Nuova Accademia di Belle Arti in Milano titled Concerto per Intelligenze Artificiali.   Slides and workshop files can be found here: One of the requests by NABA was to totally avoid scripting as students had not this type of background. I immediately considered Fungus: even if this tool is not specialized …