MagicaVoxel

MagicaVoxel Resources

marcosecchi Dev Tools, Graphic Tools 0 Comments

I’ve recently re-created my old resources page for MagicaVoxel (formerly available on zeef.com). The new link is: marcosecchi.github.io/resources/pages/graphics_voxels_magicavoxel.html. Note: you are more than welcome to suggest new links, simply by commenting below.

Fungus

Using Fungus and 3D in Unity

marcosecchi Dev Tools, Teaching, Unity3D 0 Comments

Lately, I’ve been teaching Unity3D at Nuova Accademia di Belle Arti and I’ve decided to use Fungus as a visual scripting tool: the course (Applicazioni Digitali per le Arti Visive II) is mostly focused on Game Design, so Fungus is the perfect choice for creating interactive scenes without having any programming background. Part of the course is focused on 3D …

Superpowers

Localizing Superpowers in Italian

marcosecchi Dev 0 Comments

I’ve been recently involved in drafting a game development course for italian boys and girls (aged 15). Unfortunately I had underestimate a major issue: it’s really difficult to find some good italian-translated gaming software (well… there’s some notable exception). Luckily, my choice is usually to find open sourced solutions and I found out many of them support localization. At the …

Tilemancer

Tilemancer Nodes

marcosecchi Graphic Tools 0 Comments

In this post I will list all default Tilemancer nodes. For a software review, please head on my past article about it. Nota: this post is reviewing version 0.2.0 of the software   Some input elements have a hybrid behavior and can also be used as parameters: these will be marked as ‘Input Parameter’.   Each node has a single output, unless …

Tilemancer

Introduction to Tilemancer

marcosecchi Dev Tools, Graphic Tools 0 Comments

Tilemancer is a procedural tile generator created by @ledgamedev, and mainly pixel art oriented. Tiles are created through a node based system (starting from a heightmap) and modified bitmap step by step, colorizing everything at the end of the process. Pic. 1 – Tilemancer Tilemancer can be extended by creating new nodes through the Lua language, as you can easily …

Asset Review: QHierarchy

marcosecchi Dev Tools, Unity3D 0 Comments

QHierarchy is an extension for the Unity Editor that lets you power up the Hierarchy panel. Pic. 1 – The QHierarchy panel The first thing you will notice after installing it, is a list of icons on the left and the right of every game object. The Hierarchy panel is now subdivided into two columns: the object icon with the …

Asset Review: Ruler 2D

marcosecchi Dev Tools, Unity3D 0 Comments

I have recently been working on a demo prototype in Unity3D that had to show the state of rooms in a building floorplan. Basically, each room had to show a list of booked/free desks. Time was short and I had to place many boxes (i.e.: desks) while developing the application. I usually like to experiment some new plugins while working …

Asset Review: EasyEditor

marcosecchi Dev, Unity3D 0 Comments

Some time ago, I wrote about how it is important to extend the Unity Editor during the development process. Unfortunately, most of the times you will be writing the extension in a hurry (well… that always happens to me) and your custom Editor window (and the corresponding code!) will just become a mess of confusing data… Lucky you (and me!) …