Fastweb Digital Academy

Course Material for "Corso Introduzione allo Sviluppo di Progetti Videoludici"

marcosecchi Dev, Teaching 0 Comments

I recently taught a game programming course at Fastweb Digital Academy with DigitalBros Game Academy. The course, a basic one, was mainly focused on Lua and LÖVE. The educational material is now available on Github with some examples (commented in italian, but the code is quite clear) and a wiki (only in italian) and can be found here: Examples: https://github.com/marcosecchi/fda-2017-gamedev-base …

Finding a Script in a Unity3D Scene

marcosecchi Unity3D 0 Comments

A not well-known feature of the search field in the Hierarchy panel of Unity3D let you search all GameObjects including a script. Searching for it is really easy: just insert the full name of the script as shown in the picture below. Pic. 1 – A scene showing all GameObjects including the ActivateTrigger script Note: the search keyword must be …

Fungus

Using Fungus and 3D in Unity

marcosecchi Dev Tools, Teaching, Unity3D 0 Comments

Lately, I’ve been teaching Unity3D at Nuova Accademia di Belle Arti and I’ve decided to use Fungus as a visual scripting tool: the course (Applicazioni Digitali per le Arti Visive II) is mostly focused on Game Design, so Fungus is the perfect choice for creating interactive scenes without having any programming background. Part of the course is focused on 3D …

Snap!

Pong for Snap!

marcosecchi Teaching, Uncategorized 0 Comments

Lately I’ve been asked to teach at an introductory course about game development: in these cases I start with some visual tools to explain the main logics behind programming. Usually the (obvious) choice is Scratch but, this time, the students age range will be about 20/35 and the tool is not what I need. Luckily there is a side project …