Shameless Plug ;)

marcosecchi Uncategorized 0 Comments

Lorenzo, my wife 16 years old cousin, recently has started making videogames with Scratch and, I must admit, is starting to show some promise! He has also created a YouTube channel so I decided to post some of his work here… hoping that sooner or later he will start working with Untiy3D. Le video linked here shows a game he …

Tip: ExtendedActivateTrigger

marcosecchi Unity3D 0 Comments

Below you can find a simple add-on to the Unity ActivateTrigger in the Standard Assets, made for my students at NABA (who know almost nothing about scripting). The main reason I wrote it was to let them enable od disable a Fungus Flowchart during the OnCollisionEnter and OnCollisionExit callbacks. It is also possible to filter the entering (or exiting) gameobject …

Fastweb Digital Academy

Course Material for "Corso Introduzione allo Sviluppo di Progetti Videoludici"

marcosecchi Dev, Teaching 0 Comments

I recently taught a game programming course at Fastweb Digital Academy with DigitalBros Game Academy. The course, a basic one, was mainly focused on Lua and LÖVE. The educational material is now available on Github with some examples (commented in italian, but the code is quite clear) and a wiki (only in italian) and can be found here: Examples: …

Finding a Script in a Unity3D Scene

marcosecchi Unity3D 0 Comments

A not well-known feature of the search field in the Hierarchy panel of Unity3D let you search all GameObjects including a script. Searching for it is really easy: just insert the full name of the script as shown in the picture below. Pic. 1 – A scene showing all GameObjects including the ActivateTrigger script Note: the search keyword must be …


Using Fungus and 3D in Unity

marcosecchi Dev Tools, Teaching, Unity3D 0 Comments

Lately, I’ve been teaching Unity3D at Nuova Accademia di Belle Arti and I’ve decided to use Fungus as a visual scripting tool: the course (Applicazioni Digitali per le Arti Visive II) is mostly focused on Game Design, so Fungus is the perfect choice for creating interactive scenes without having any programming background. Part of the course is focused on 3D …